Idle City
A cozy idle city-builder where the city grows itself into trouble.

- Year
- 2026
- Type
- Games
- Platform
- Web
- Status
- Live
- Built with
- TypeScript, three.js, Vite, Based
Houses and shops appear on their own and ignore pollution. You place the factories and parks, then repair the damage. A three.js diorama that plays in a browser tab.
The question being prototyped: is watching your city grow into a mess, then fixing it, fun? Everything that does not serve that question stays out.
The auto-builder is dumb and fills the nearest gap. You fill a build queue that sets its policy, so house, house, shop means two houses per shop forever. You hand-place only factories and parks, the two buildings that change local happiness.
Factories pay well and poison their surroundings. Parks earn nothing and fix that. Below a happiness floor, buildings go derelict and income falls.
Vite, TypeScript and three.js. A leaderboard, friends and city sync go through Based. The page title says Micro City.
